Episode 96 – The First Commandment (The Ten Commandments, Part 1)

Grant and Peter kick off a new, more theologically-oriented series this week! We’ll be looking at each of the Ten Commandments, and so of course we’re starting with the First Commandment. First, though, we answer a question from Patreon backer Richard Lorenz about other podcasts in the “geeky faith” genre (and specifically faith and roleplaying games—see the show notes for a full list of everything we mentioned!) We also spend a little time talking about Game to Grow. For our main topic, we talk about the importance and theological implications of the First Commandment, as well as some of its gaming implications.

Mentioned in this episode:

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Doing Your Homework

If you are new to the board gaming hobby, it can be overwhelming. I’ve been neck deep in the hobby for years, and even I have a hard time keeping up with everything. Games that could only be found at a game store are now widely available on Amazon, as well… Continue reading

Episode 95 – Hospitality

It’s a relatively light episode for news, so Grant and Peter have more time for the Patreon question and the main topic. It turns out they need it. Hospitality is a big, old-school StG topic and the hosts look at it from a number of angles and discuss how it applies in games, in the world around us, and at our gaming tables.

Scripture: Leviticus 19:34, Luke 14:12-14, 1 Peter 4:8-10

Links:

Episode 5: Charity

Jean Veljean and the Bishop of Digne

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Episode 94 – Epic Monsters

Grant and Peter are back with a whole host of things to talk about! We start with a bit about the Pugmire campaign Grant just started playing in. Then we answer a surprisingly tricky question from Patreon backer Jim Nanban, who asks us for our “elevator pitch” for RPGs as a hobby. We remind everyone that Save Against Fear 2016 is coming up very quickly (and that you should go if at all possible!) And finally, we reach our main topic: Epic monsters. What do we mean by an “epic monster”? What role can and should they play in your campaign? Why do they sometimes fall flat? And what little tricks and additional details can you add in to really make them stand out to your players? And most importantly, […]

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Episode 93: Anti-Heroes

Grant and Peter handle the first of two topic voted on by Patreon backers: Anti-Heroes. After tackling another great Patreon backer question, the hosts dive in, and as it turns out, this is a more complicated and controversial topic than you might think. The episode covers everything from Biblical figures to Sherlock Holmes to Rincewind to The Punisher with some advice (and cautionary notes) for gaming along the way.

Scripture: Judges 3:15-21, Luke 22:55-61

Links:

Anti-Hero page on tvtropes.org

Save Against Fear 2016

Two Types of Paladin

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Episode 92 – Generalists vs Specialists

Grant’s back from Electric City Comic-Con 2016, and it was fantastic! We recap the show, including some specific people and organizations Grant wanted to specifically call out (check the full notes below for links.) Then Grant and Peter answer a Patreon backer question from Jim, who asks about demonstrating the difficulty of doing the right thing in game without being obvious or annoying about it. Finally, we cover our main topic: A discussion of generalist and specialist characters, with a focus on an issue that came up in the pre-game prep for our current D&D campaign.

Scripture: Exodus 31:1-6, Colossians 3:23-24

EC32016 specifically called out by Grant:

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Episode 91 – Creating a Moral Universe, Part 2 (with Kris & Katrina Ehrnman-Newton)

(Part Two.) Kris and Katrina Ehrnman-Newton, hosts of the inimitable Gameable Saturday Morning Podcast (and its previous Gameable Pixar and Disney iterations), join us for an episode so monstrously huge we had to make it a two-parter! This time, we’re talking about design considerations for a “moral universe”—the assumptions built into a fictional setting about the consequences and decisions that affect characters’ moral efforts. We start with our Patreon backer question, this time about potential real dangers of gaming. Then across two episodes, we cover the design aspects of a moral universe in great detail, and wrap up talking about the challenges and opportunities these present at the gaming table. Thanks again, Kris and Katrina—we’re looking forward to joining you to talk about Saturday morning cartoons soon! […]

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Episode 91 – Creating a Moral Universe, Part 1 (with Kris & Katrina Ehrnman-Newton)

<p>(Part One.) Kris and Katrina Ehrnman-Newton, hosts of the inimitable <a href=”http://gameabledisneypodcast.tumblr.com” target=”_blank”>Gameable Saturday Morning Podcast</a> (and its previous Gameable Pixar and Disney iterations), join us for an episode so monstrously huge we had to make it a two-parter! This time, we’re talking about design considerations for a “moral universe”—the assumptions built into a fictional setting about the consequences and decisions that affect characters’ moral efforts. We start with our <a href=”http://www.patreon.com/savingthegame” target=”_blank”>Patreon backer</a> question, this time about potential real dangers of gaming. Then across two episodes, we cover the design aspects of a moral universe in great detail, and wrap up talking about the challenges and opportunities these pre […]

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